示例圖來源:Dry Seven · CC BY 4.0

心得與說明

怎麼填變量:按"身份 → 膚色 → 髮型 → 標誌性配飾 → 上衣 → 下裝 → 鞋 → 揹負物"順序填,每項寫顏色 + 款式,資訊越完整,四個視圖越一致。裝備拆解挑 1–2 件最有特色的。

常見問題:

  • 視圖之間衣服顏色變了:把關鍵顏色在"角色鎖定"裏再重複一遍。
  • 側面 / 背面畫成了另一個姿勢:保留"從左到右嚴格排列",並說明"前三個視圖都是自然站立"。
  • 想要日系 / 美漫風:把"概念設計厚塗"換成"日系賽璐璐上色"或"美式漫畫線稿"。

提醒:只用於原創角色;不要用來復刻已有動漫 / 遊戲角色。

英文原版

text
Create a professional game/animation character sheet. Original adult female high-altitude ruin explorer: warm brown skin tone, short messy silver-gray hair, transparent cyan-green goggles, old orange technical jacket, dark gray cargo pants, off-white heavy boots, cyan-green cylindrical breathing backpack.

Character Lock: All views must maintain completely identical facial structure, hairstyle, body proportions, clothing cuts, backpack structure, colors, and wear positions; do not redesign the character.

Strictly arranged from left to right: Full body front -> 90-degree side -> Full body back -> 3/4 action view; The right side independently displays equipment breakdown of goggles and breathing backpack. All characters maintain the same scale, feet on the same horizontal line, no occlusion between each other.

Off-white character design paper background, precise ink lines + restrained concept design thick painting, able to clearly see fabric seams, buckles, metal wear, and equipment connection methods; uniform soft light, no dramatic depth of field. No text, no logos, no watermarks, do not add extra characters or duplicate equipment.
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