示例圖來源:@RizwanAly07 · CC BY 4.0

心得與說明

時長與鏡頭:原作是 30 秒、15 個階段,每 2 秒一個新階段。如果平台單條只能生成 15 秒,就拆成兩條:第一條 0–14 秒(地基到樹屋),第二條 14–30 秒(擴建到全景),第二條開頭加一句"接着上一段的畫面繼續建造",並把第一條的最後一幀作為第二條的首幀參考。

怎麼填變量:[巨大的古樹] 可換"[海邊懸崖]""[雪山腳下]""[沙漠綠洲]";建造內容按場景改,比如港口就寫"碼頭、燈塔、漁船"。

常見失敗與調整:

  • 房子一下子憑空出現:最後的"關鍵規則"一定要留,它比時間軸本身更重要。
  • 工人像複製粘貼:負面詞裏的"重複的工人"保留,並在正文加"工人衣服顏色、動作各不相同"。
  • 看起來像玩具模型:加"真實材質,移軸攝影的微縮感,但不是玩具"。
改編自 @RizwanAly07 發佈、YouMind-OpenLab/awesome-seedance-2-prompts 收錄的提示詞,許可證 CC BY 4.0。

英文原版

Create a 30-second vertical 9:16 ultra-photorealistic miniature construction time-lapse: a spectacular village physically built around ONE enormous ancient tree. Hundreds of tiny realistic adult workers are visible continuously, working simultaneously with tools, ladders, ropes, carts and miniature cranes. Fast but readable construction, macro cinematic photography, natural sunlight, realistic wood, stone, soil, moss and vegetation, 4K HDR, live-action realism.

0–2s: Workers clear the ground, mark foundations and dig around the giant tree roots.
2–4s: Foundation stones and wooden floor beams are placed; workers erect the first timber posts.
4–6s: Wall panels, floorboards and support beams are assembled piece-by-piece.
6–8s: Workers lift rafters, build pitched roofs and place wooden shingles one-by-one.
8–10s: Teams climb the trunk and construct elevated platforms around the massive branches.
10–12s: Treehouses rise as workers install walls, windows, doors, balconies and roofs.
12–14s: Workers build wooden bridges and spiral staircases connecting the treehouses.
14–16s: More cottages are physically constructed outward from the giant tree, foundation-to-roof.
16–18s: Hundreds of workers lay stone pathways, fences and a small wooden stream bridge.
18–20s: A marketplace is assembled beneath the tree with stalls, counters and storage huts.
20–22s: Higher platforms, balconies and connected treehouses expand through the branches.
22–24s: Workers install railings, ladders, rope bridges, lantern posts and flower boxes.
24–26s: Teams place stones, plant flowers and trees, create gardens and finish winding paths.
26–28s: Final construction details are secured while hundreds of workers continue moving materials and working across the entire village.
28–30s: Golden-hour reveal. Tiny villagers cross bridges and paths as the camera smoothly pulls backward and rises, revealing the enormous ancient tree surrounded by the completed multi-level village.

KEY RULE: Every 2 seconds introduces a NEW visible construction stage while previous teams continue working. Buildings must visibly progress foundation → beams → walls → roof → details. No instant completion.

NEGATIVE: cartoon, toy, plastic, CGI look, magical construction, instant appearance, morphing, teleportation, floating objects, disappearing materials, duplicated workers, giant humans, children, anatomy glitches, changing tree, inconsistent architecture, empty scenes, text, logos, watermark.

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