veo 3 JSON 提示词:像素风第一视角走向黑暗城堡(举火把 · 复古 RPG 游戏画面)

复古 RPG 游戏风格的像素动画:第一人称举着火把,沿山谷小路走向雾气缭绕的黑暗城堡,远处是像素小村庄。适合独立游戏宣传、复古风视频背景、播客 / 直播的等待画面。

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Veo · Veo 3 16:9 对话模型通用
{
  "shot": {
    "composition": "第一人称视角,画面左侧边缘可以看到左手举着一支闪烁的火把",
    "lens": "模拟像素画镜头,带复古游戏画面质感",
    "frame_rate": "12 帧,匹配经典像素动画",
    "camera_movement": "沿着蜿蜒的山谷小路缓慢向前推进"
  },
  "subject": {
    "description": "看不见玩家角色,只有举火把的手;正走向一座黑暗的城堡",
    "props": "左手的火把发出像素化的闪烁火光"
  },
  "scene": {
    "location": "郁郁葱葱的绿色山谷,一条蜿蜒的土路",
    "time_of_day": "黄昏",
    "environment": "起伏的山丘上点缀着像素小村庄的房子,一座阴森的[黑暗城堡]耸立在山顶,城堡脚下雾气缭绕"
  },
  "visual_details": {
    "action": "火光随着走动轻轻摇晃;雾气在城堡脚下盘旋",
    "special_effects": "像素风雾气,火把周围的光晕,视差滚动的山丘"
  },
  "cinematography": {
    "lighting": "火把作为主光,配合暮色的环境光",
    "color_palette": "柔和的绿、浅棕、深灰,与温暖的橙色火光形成对比",
    "tone": "神秘、冒险、略带不祥"
  },
  "audio": {
    "music": "循环的复古管弦冒险配乐",
    "ambient": "轻柔的风声,远处的狼嚎,村庄的动物叫声",
    "sound_effects": "火把噼啪声,踩在土路上的脚步声"
  }
}

高亮处换成你自己的内容:[黑暗城堡]

负面提示词
写实风格,3D 渲染,平滑高清画面,乱码文字,水印

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使用说明

时长与镜头:8 秒一个缓慢推进的第一视角镜头。像素风视频的要点是三个关键词:像素画质感、低帧率顿挫、视差滚动(前景、中景、远景以不同速度移动),三者都写进去,模型才会做出"游戏画面"的感觉,否则容易变成普通的插画动画。

怎么用:做独立游戏宣传时,把城堡换成你游戏的主要地点;做直播等待画面或播客背景,可以把 camera_movement 改成"几乎不动,只有火光和雾气在动",适合循环播放。

怎么填变量:[黑暗城堡] 换成"山顶的魔法塔""海边的灯塔""废弃的太空站"(换成科幻主题时,火把也改成手电筒)。

常见失败与调整:

  • 变成高清写实:在 lens 和 negativePrompt 里都强调像素。
  • 火把的手出现两只:写"只有一只左手出现在画面左下角"。
  • 城堡越走越远:写"城堡随着前进逐渐变大"。
改编自 liu-kaining/Awesome-Veo3-Prompts(Copyright (c) 2025 liu-kaining,MIT License)。

英文原版

json
{
  "shot": {
    "composition": "first-person perspective with the left hand holding a flickering torch visible at the edge of frame",
    "lens": "pixel-art simulated lens with a retro game overlay aesthetic",
    "frame_rate": "12fps to match classic pixel animation",
    "camera_movement": "slow forward tracking along a winding valley path"
  },
  "subject": {
    "description": "player character unseen except for torch hand; journeying toward a dark castle",
    "wardrobe": "not visible, implied medieval attire from torch-bearing hand",
    "props": "lit torch in left hand emitting pixelated flickers of light"
  },
  "scene": {
    "location": "lush green valley with a winding dirt path",
    "time_of_day": "dusk",
    "environment": "tiny pixel village houses dotting the rolling hills, mist swirling around a looming dark castle on a mountain"
  },
  "visual_details": {
    "action": "torchlight sways subtly with movement; mist curls at castle base",
    "special_effects": "pixel-art style fog, glow around torch, parallax scrolling hills",
    "hair_clothing_motion": "not applicable due to first-person perspective"
  },
  "cinematography": {
    "lighting": "torchlight as key light with ambient twilight illumination",
    "color_palette": "muted greens, soft browns, dark greys with warm orange torchlight contrast",
    "tone": "mysterious, adventurous, slightly ominous"
  },
  "audio": {
    "music": "looping retro-style orchestral adventure score",
    "ambient": "soft wind, distant howling, village animal sounds",
    "sound_effects": "torch crackling, footsteps on dirt path",
    "mix_level": "game-level mix with music dominant, ambient low, SFX balanced"
  },
  "dialogue": {
    "character": "",
    "line": "",
    "subtitles": false
  }
}

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