veo 3 JSON 提示词:像素风格格斗游戏开场动画(16-bit 关卡切换 + 解说员"FIGHT")

复古街机像素风的格斗游戏片头:原创的快餐主题角色摆出格斗姿势,三个关卡像素硬切,连招火花和薯条爆炸,最后解说员一声"开打"。适合游戏宣传、餐饮品牌趣味广告、复古风视频片头。

NNathaniel bigo··转载 原文·AI 辅助撰写
Veo · Veo 3 16:9 对话模型通用
{
  "shot": {
    "composition": "广角像素风开场动画,角色两两对峙",
    "lens": "模拟 16-bit 横版卷轴游戏画面",
    "frame_rate": "12 帧,还原复古像素动画的顿挫感",
    "camera_movement": "横向平移,关卡之间用像素化硬切"
  },
  "subject": {
    "description": "原创的[快餐吉祥物]角色,摆出夸张的格斗姿势,头顶有发光的连招能量条",
    "wardrobe": "虚构的服装:炭烤铠甲、汽水披风、油炸锅手套",
    "props": "巨大的番茄酱瓶、像素汉堡盾牌、连招道具"
  },
  "scene": {
    "location": "三个关卡依次切换:[得来速道场]、油腻街头对决、炸锅竞技场",
    "time_of_day": "每关不同——道场是黄昏,街头是霓虹夜晚,炸锅竞技场是灼热高温",
    "environment": "像素小人观众欢呼,滋滋冒油的特效,霓虹招牌"
  },
  "visual_details": {
    "action": "角色释放必杀技,收集油滴金币,放出食物主题的终结技",
    "special_effects": "连招火花,爆开的薯条,像素化的油花飞溅",
    "hair_clothing_motion": "像素头发弹动,衣服随 16-bit 打击帧摆动"
  },
  "cinematography": {
    "lighting": "像素化高光和闪烁的界面特效",
    "color_palette": "鲜艳的红、黄、紫和霓虹绿",
    "tone": "幽默、高能、街机式混乱"
  },
  "audio": {
    "music": "芯片音乐摇滚,合成器铜管和 8-bit 低音",
    "ambient": "街机人群的嘈杂声,炸锅滋滋声",
    "sound_effects": "拳击的啪啪声,番茄酱爆射声,连招时的叮叮声"
  },
  "dialogue": {
    "character": "解说员旁白",
    "line": "[谁会成为连招之王?准备……开打!]",
    "subtitles": false
  }
}

高亮处换成你自己的内容:[快餐吉祥物]、[得来速道场]、[谁会成为连招之王?准备……开打!]

负面提示词
真实品牌吉祥物,写实风格,3D 渲染,乱码文字,水印

已被复制 0 次

使用说明

时长与镜头:8 秒内切三个关卡,每关 2–3 秒,最后一句解说"开打"收尾。frame_rate 写"12 帧"是为了让模型模仿老游戏的顿挫感,真实输出帧率由平台决定,这里只是风格提示。

怎么用:这条最适合做"游戏化"的品牌趣味片——把快餐角色换成你的产品拟人角色(例如"咖啡豆战士 vs 奶茶法师"),关卡换成你的门店场景。注意 subject 里写明"原创角色",不要让模型去模仿真实品牌的吉祥物,既有侵权风险,也可能被平台拦截。

怎么填变量:[快餐吉祥物] 换成"蔬菜战士""文具怪兽""家电机器人";[得来速道场] 换成你想要的关卡名。解说台词保持短,8 秒里只够一句。

常见失败与调整:

  • 画风变成 3D:在 lens 和 negativePrompt 里都强调像素和"非 3D"。
  • 界面文字乱码:可以接受像素风的"伪文字",或写"能量条只有色块,没有文字"。
  • 三个关卡糊在一起:改成两个关卡,或分三条生成后剪辑。
改编自 liu-kaining/Awesome-Veo3-Prompts(Copyright (c) 2025 liu-kaining,MIT License)。

英文原版

json
{
  "shot": {
    "composition": "wide-angle pixel-art intro sequence with character face-offs",
    "lens": "virtual 16-bit side-scroll style",
    "frame_rate": "12fps for authentic retro feel",
    "camera_movement": "side panning with pixelated smash cuts between stages"
  },
  "subject": {
    "description": "parody fast food mascots in exaggerated fighting poses with glowing combo meters",
    "wardrobe": "fictional uniforms like flame-grilled armor, soda cape, deep-fryer gloves",
    "props": "oversized ketchup bottles, pixel burger shields, combo power-ups"
  },
  "scene": {
    "location": "sequence: Drive-Thru Dojo, Grease Street Showdown, and Fryer Pit Arena",
    "time_of_day": "varies per level — dusk at the dojo, neon-lit night in the street, blazing heat in the fryer pit",
    "environment": "animated pixel customers cheering, sizzling effects, neon signage"
  },
  "visual_details": {
    "action": "fighters launch special moves, collect greasy tokens, unleash food-themed finishers",
    "special_effects": "combo sparks, exploding fries, pixelated grease splashes",
    "hair_clothing_motion": "pixel hair bounces and clothing flaps with 16-bit impact frames"
  },
  "cinematography": {
    "lighting": "pixelated highlights and flashing UI effects",
    "color_palette": "vibrant reds, yellows, purples and neon greens",
    "tone": "humorous, high-energy, arcade chaos"
  },
  "audio": {
    "music": "chiptune rock with synth brass and 8-bit bass drops",
    "ambient": "arcade crowd murmurs, sizzling fryer loops",
    "sound_effects": "punch thwacks, ketchup blast, bell dings on combos",
    "mix_level": "sound FX and music equally loud in retro mix"
  },
  "dialogue": {
    "character": "announcer voiceover",
    "line": "Who will be crowned the King of Combo? Get ready... FIGHT!",
    "subtitles": false
  }
}

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