veo 3 JSON 提示詞:像素風第一視角走向黑暗城堡(舉火把 · 復古 RPG 遊戲畫面)

復古 RPG 遊戲風格的像素動畫:第一人稱舉着火把,沿山谷小路走向霧氣繚繞的黑暗城堡,遠處是像素小村莊。適合獨立遊戲宣傳、復古風影片背景、播客 / 直播的等待畫面。

NNathaniel bigo··轉載 原文·AI 輔助撰寫
Veo · Veo 3 16:9 對話模型通用
{
  "shot": {
    "composition": "第一人稱視角,畫面左側邊緣可以看到左手舉着一支閃爍的火把",
    "lens": "模擬像素畫鏡頭,帶復古遊戲畫面質感",
    "frame_rate": "12 幀,匹配經典像素動畫",
    "camera_movement": "沿着蜿蜒的山谷小路緩慢向前推進"
  },
  "subject": {
    "description": "看不見玩家角色,只有舉火把的手;正走向一座黑暗的城堡",
    "props": "左手的火把發出像素化的閃爍火光"
  },
  "scene": {
    "location": "鬱鬱蔥蔥的綠色山谷,一條蜿蜒的土路",
    "time_of_day": "黃昏",
    "environment": "起伏的山丘上點綴着像素小村莊的房子,一座陰森的[黑暗城堡]聳立在山頂,城堡腳下霧氣繚繞"
  },
  "visual_details": {
    "action": "火光隨着走動輕輕搖晃;霧氣在城堡腳下盤旋",
    "special_effects": "像素風霧氣,火把周圍的光暈,視差滾動的山丘"
  },
  "cinematography": {
    "lighting": "火把作為主光,配合暮色的環境光",
    "color_palette": "柔和的綠、淺棕、深灰,與溫暖的橙色火光形成對比",
    "tone": "神秘、冒險、略帶不祥"
  },
  "audio": {
    "music": "循環的復古管絃冒險配樂",
    "ambient": "輕柔的風聲,遠處的狼嚎,村莊的動物叫聲",
    "sound_effects": "火把噼啪聲,踩在土路上的腳步聲"
  }
}

高亮處換成你自己的內容:[黑暗城堡]

負面提示詞
寫實風格,3D 渲染,平滑高清畫面,亂碼文字,水印
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使用說明

時長與鏡頭:8 秒一個緩慢推進的第一視角鏡頭。像素風影片的要點是三個關鍵詞:像素畫質感、低幀率頓挫、視差滾動(前景、中景、遠景以不同速度移動),三者都寫進去,模型才會做出"遊戲畫面"的感覺,否則容易變成普通的插畫動畫。

怎麼用:做獨立遊戲宣傳時,把城堡換成你遊戲的主要地點;做直播等待畫面或播客背景,可以把 camera_movement 改成"幾乎不動,只有火光和霧氣在動",適合循環播放。

怎麼填變量:[黑暗城堡] 換成"山頂的魔法塔""海邊的燈塔""廢棄的太空站"(換成科幻主題時,火把也改成手電筒)。

常見失敗與調整:

  • 變成高清寫實:在 lens 和 negativePrompt 裏都強調像素。
  • 火把的手出現兩隻:寫"只有一隻左手出現在畫面左下角"。
  • 城堡越走越遠:寫"城堡隨着前進逐漸變大"。
改編自 liu-kaining/Awesome-Veo3-Prompts(Copyright (c) 2025 liu-kaining,MIT License)。

英文原版

json
{
  "shot": {
    "composition": "first-person perspective with the left hand holding a flickering torch visible at the edge of frame",
    "lens": "pixel-art simulated lens with a retro game overlay aesthetic",
    "frame_rate": "12fps to match classic pixel animation",
    "camera_movement": "slow forward tracking along a winding valley path"
  },
  "subject": {
    "description": "player character unseen except for torch hand; journeying toward a dark castle",
    "wardrobe": "not visible, implied medieval attire from torch-bearing hand",
    "props": "lit torch in left hand emitting pixelated flickers of light"
  },
  "scene": {
    "location": "lush green valley with a winding dirt path",
    "time_of_day": "dusk",
    "environment": "tiny pixel village houses dotting the rolling hills, mist swirling around a looming dark castle on a mountain"
  },
  "visual_details": {
    "action": "torchlight sways subtly with movement; mist curls at castle base",
    "special_effects": "pixel-art style fog, glow around torch, parallax scrolling hills",
    "hair_clothing_motion": "not applicable due to first-person perspective"
  },
  "cinematography": {
    "lighting": "torchlight as key light with ambient twilight illumination",
    "color_palette": "muted greens, soft browns, dark greys with warm orange torchlight contrast",
    "tone": "mysterious, adventurous, slightly ominous"
  },
  "audio": {
    "music": "looping retro-style orchestral adventure score",
    "ambient": "soft wind, distant howling, village animal sounds",
    "sound_effects": "torch crackling, footsteps on dirt path",
    "mix_level": "game-level mix with music dominant, ambient low, SFX balanced"
  },
  "dialogue": {
    "character": "",
    "line": "",
    "subtitles": false
  }
}

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