veo 3 JSON 提示詞:像素風格格鬥遊戲開場動畫(16-bit 關卡切換 + 解說員"FIGHT")

復古街機像素風的格鬥遊戲片頭:原創的快餐主題角色擺出格鬥姿勢,三個關卡像素硬切,連招火花和薯條爆炸,最後解說員一聲"開打"。適合遊戲宣傳、餐飲品牌趣味廣告、復古風影片片頭。

NNathaniel bigo··轉載 原文·AI 輔助撰寫
Veo · Veo 3 16:9 對話模型通用
{
  "shot": {
    "composition": "廣角像素風開場動畫,角色兩兩對峙",
    "lens": "模擬 16-bit 橫版卷軸遊戲畫面",
    "frame_rate": "12 幀,還原復古像素動畫的頓挫感",
    "camera_movement": "橫向平移,關卡之間用像素化硬切"
  },
  "subject": {
    "description": "原創的[快餐吉祥物]角色,擺出誇張的格鬥姿勢,頭頂有發光的連招能量條",
    "wardrobe": "虛構的服裝:炭烤鎧甲、汽水披風、油炸鍋手套",
    "props": "巨大的番茄醬瓶、像素漢堡盾牌、連招道具"
  },
  "scene": {
    "location": "三個關卡依次切換:[得來速道場]、油膩街頭對決、炸鍋競技場",
    "time_of_day": "每關不同——道場是黃昏,街頭是霓虹夜晚,炸鍋競技場是灼熱高溫",
    "environment": "像素小人觀眾歡呼,滋滋冒油的特效,霓虹招牌"
  },
  "visual_details": {
    "action": "角色釋放必殺技,收集油滴金幣,放出食物主題的終結技",
    "special_effects": "連招火花,爆開的薯條,像素化的油花飛濺",
    "hair_clothing_motion": "像素頭髮彈動,衣服隨 16-bit 打擊幀擺動"
  },
  "cinematography": {
    "lighting": "像素化高光和閃爍的介面特效",
    "color_palette": "鮮豔的紅、黃、紫和霓虹綠",
    "tone": "幽默、高能、街機式混亂"
  },
  "audio": {
    "music": "芯片音樂搖滾,合成器銅管和 8-bit 低音",
    "ambient": "街機人群的嘈雜聲,炸鍋滋滋聲",
    "sound_effects": "拳擊的啪啪聲,番茄醬爆射聲,連招時的叮叮聲"
  },
  "dialogue": {
    "character": "解說員旁白",
    "line": "[誰會成為連招之王?準備……開打!]",
    "subtitles": false
  }
}

高亮處換成你自己的內容:[快餐吉祥物]、[得來速道場]、[誰會成為連招之王?準備……開打!]

負面提示詞
真實品牌吉祥物,寫實風格,3D 渲染,亂碼文字,水印
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使用說明

時長與鏡頭:8 秒內切三個關卡,每關 2–3 秒,最後一句解說"開打"收尾。frame_rate 寫"12 幀"是為了讓模型模仿老遊戲的頓挫感,真實輸出幀率由平台決定,這裏只是風格提示。

怎麼用:這條最適合做"遊戲化"的品牌趣味片——把快餐角色換成你的產品擬人角色(例如"咖啡豆戰士 vs 奶茶法師"),關卡換成你的門店場景。注意 subject 裏寫明"原創角色",不要讓模型去模仿真實品牌的吉祥物,既有侵權風險,也可能被平台攔截。

怎麼填變量:[快餐吉祥物] 換成"蔬菜戰士""文具怪獸""家電機器人";[得來速道場] 換成你想要的關卡名。解說台詞保持短,8 秒裏只夠一句。

常見失敗與調整:

  • 畫風變成 3D:在 lens 和 negativePrompt 裏都強調像素和"非 3D"。
  • 介面文字亂碼:可以接受像素風的"偽文字",或寫"能量條只有色塊,沒有文字"。
  • 三個關卡糊在一起:改成兩個關卡,或分三條生成後剪輯。
改編自 liu-kaining/Awesome-Veo3-Prompts(Copyright (c) 2025 liu-kaining,MIT License)。

英文原版

json
{
  "shot": {
    "composition": "wide-angle pixel-art intro sequence with character face-offs",
    "lens": "virtual 16-bit side-scroll style",
    "frame_rate": "12fps for authentic retro feel",
    "camera_movement": "side panning with pixelated smash cuts between stages"
  },
  "subject": {
    "description": "parody fast food mascots in exaggerated fighting poses with glowing combo meters",
    "wardrobe": "fictional uniforms like flame-grilled armor, soda cape, deep-fryer gloves",
    "props": "oversized ketchup bottles, pixel burger shields, combo power-ups"
  },
  "scene": {
    "location": "sequence: Drive-Thru Dojo, Grease Street Showdown, and Fryer Pit Arena",
    "time_of_day": "varies per level — dusk at the dojo, neon-lit night in the street, blazing heat in the fryer pit",
    "environment": "animated pixel customers cheering, sizzling effects, neon signage"
  },
  "visual_details": {
    "action": "fighters launch special moves, collect greasy tokens, unleash food-themed finishers",
    "special_effects": "combo sparks, exploding fries, pixelated grease splashes",
    "hair_clothing_motion": "pixel hair bounces and clothing flaps with 16-bit impact frames"
  },
  "cinematography": {
    "lighting": "pixelated highlights and flashing UI effects",
    "color_palette": "vibrant reds, yellows, purples and neon greens",
    "tone": "humorous, high-energy, arcade chaos"
  },
  "audio": {
    "music": "chiptune rock with synth brass and 8-bit bass drops",
    "ambient": "arcade crowd murmurs, sizzling fryer loops",
    "sound_effects": "punch thwacks, ketchup blast, bell dings on combos",
    "mix_level": "sound FX and music equally loud in retro mix"
  },
  "dialogue": {
    "character": "announcer voiceover",
    "line": "Who will be crowned the King of Combo? Get ready... FIGHT!",
    "subtitles": false
  }
}

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